libSPEC
Pokemon Save Editing Library
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A structure used for handling gba save types. More...
#include <game_gba.h>
Data Fields | |
uint8_t * | data |
The unpacked data for this save. Will always be GBA_UNPACKED_SIZE in length. | |
gba_savetype_t | type |
The savetype of the save. | |
void * | internal |
Internal data used by the library. | |
A structure used for handling gba save types.