libSPEC
Pokemon Save Editing Library
|
GBA PC Pokemon Storage Structure. More...
#include <game_gba.h>
Data Fields | |
uint32_t | current_box |
The index of the currently active box, starting at 0. More... | |
gba_pc_box_t | box [GBA_BOX_COUNT] |
The individual boxes in the PC. | |
char8_t | name [GBA_BOX_COUNT][GBA_BOX_NAME_LENGTH] |
The names of each box in the PC. | |
uint8_t | wallpaper [GBA_BOX_COUNT] |
The wallpaper index for each box of the PC. | |
GBA PC Pokemon Storage Structure.
uint32_t gba_pc_t::current_box |
The index of the currently active box, starting at 0.
This defines what box pokemon will go into when captured with a full party as well as the box you start on when accessing the PC.