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Data Fields
gba_pc_t Struct Reference

GBA PC Pokemon Storage Structure. More...

#include <game_gba.h>

Data Fields

uint32_t current_box
 The index of the currently active box, starting at 0. More...
 
gba_pc_box_t box [GBA_BOX_COUNT]
 The individual boxes in the PC.
 
char8_t name [GBA_BOX_COUNT][GBA_BOX_NAME_LENGTH]
 The names of each box in the PC.
 
uint8_t wallpaper [GBA_BOX_COUNT]
 The wallpaper index for each box of the PC.
 

Detailed Description

GBA PC Pokemon Storage Structure.

Field Documentation

uint32_t gba_pc_t::current_box

The index of the currently active box, starting at 0.

This defines what box pokemon will go into when captured with a full party as well as the box you start on when accessing the PC.