libSPEC
Pokemon Save Editing Library
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GBA Item Slot Structure. More...
#include <game_gba.h>
Data Fields | |
uint16_t | index |
uint16_t | amount |
GBA Item Slot Structure.
uint16_t gba_item_slot_t::index |
The item index in this slot.
uint16_t gba_item_slot_t::amount |
The total number of that item.