libSPEC
Pokemon Save Editing Library
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Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- b -
bool :
types.h
boolean_value_t :
types.h
- c -
char16_t :
types.h
char8_t :
types.h
- d -
dsi_calc_hp_stat() :
stat.h
dsi_calc_stat() :
stat.h
- g -
gb_calc_hp_stat() :
stat.h
gb_calc_stat() :
stat.h
gb_gsc_checksum() :
checksum.h
gb_rby_checksum() :
checksum.h
gba_block_checksum() :
checksum.h
GBA_BOX_COUNT :
game_gba.h
GBA_BOX_NAME_LENGTH :
game_gba.h
gba_calc_hp_stat() :
stat.h
gba_calc_stat() :
stat.h
gba_create_data() :
game_gba.h
gba_free_save() :
game_gba.h
gba_get_party() :
game_gba.h
gba_get_pc() :
game_gba.h
gba_get_trainer() :
game_gba.h
gba_pokedex_get_national() :
game_gba.h
gba_pokedex_get_owned() :
game_gba.h
gba_pokedex_get_seen() :
game_gba.h
gba_pokedex_set_national() :
game_gba.h
gba_pokedex_set_owned() :
game_gba.h
gba_pokedex_set_seen() :
game_gba.h
GBA_POKEMON_IN_BOX :
game_gba.h
gba_read_backup_save() :
game_gba.h
gba_read_main_save() :
game_gba.h
gba_save_game() :
game_gba.h
GBA_SAVE_SIZE :
game_gba.h
gba_savetype_t :
game_gba.h
gba_text_to_ucs2() :
game_gba.h
GBA_TYPE_E :
game_gba.h
GBA_TYPE_FRLG :
game_gba.h
GBA_TYPE_RS :
game_gba.h
GBA_TYPE_UNKNOWN :
game_gba.h
GBA_UNPACKED_SIZE :
game_gba.h
gba_write_backup_save() :
game_gba.h
gba_write_main_save() :
game_gba.h
- n -
nds_calc_hp_stat() :
stat.h
nds_calc_stat() :
stat.h
nds_crc16() :
checksum.h
nds_create_data() :
game_nds.h
- p -
PK3_BLOCK_SIZE :
game_gba.h
PK3_BOX_SIZE :
game_gba.h
pk3_checksum() :
checksum.h
pk3_decrypt() :
game_gba.h
pk3_encrypt() :
game_gba.h
PK3_NICKNAME_LENGTH :
game_gba.h
PK3_OT_NAME_LENGTH :
game_gba.h
PK3_PARTY_SIZE :
game_gba.h
PKM_BLOCK_SIZE :
pkm.h
pkm_checksum() :
checksum.h
PKM_LENGTH :
pkm.h
PKM_NICKNAME_LENGTH :
pkm.h
PKM_OT_NAME_LENGTH :
pkm.h
PKM_PARTY_LENGTH :
pkm.h
prng_current() :
prng.h
prng_next() :
prng.h
prng_next_seed() :
prng.h
prng_prev() :
prng.h
prng_prev_seed() :
prng.h
prng_seed_t :
prng.h
- s -
STAT_BONUS_NEGATIVE :
stat.h
STAT_BONUS_NONE :
stat.h
STAT_BONUS_POSITIVE :
stat.h
stat_bonus_t :
stat.h
stat_nature_t :
stat.h
stat_stat_t :
stat.h
STAT_TOTAL_EXP_ERRATIC :
stat.h
STAT_TOTAL_EXP_FAST :
stat.h
STAT_TOTAL_EXP_FLUCTUATING :
stat.h
STAT_TOTAL_EXP_MEDIUM_FAST :
stat.h
STAT_TOTAL_EXP_MEDIUM_SLOW :
stat.h
STAT_TOTAL_EXP_SLOW :
stat.h
- u -
ucs2_to_gba_text() :
game_gba.h
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