libSPEC
Pokemon Save Editing Library
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Contains the structures and functions for editing GB pokemon save games. More...
#include "types.h"
Data Structures | |
struct | gb_save_t |
Enumerations | |
enum | { GB_SAVE_SIZE = 0x8000 } |
enum | gb_savetype_t { GB_TYPE_UNKNOWN, GB_TYPE_RBY, GB_TYPE_GS, GB_TYPE_C } |
Functions | |
void | gb_text_to_ucs2 (char16_t *dst, char8_t *src, size_t size) |
void | ucs2_to_gb_text (char8_t *dst, char16_t *src, size_t size) |
gb_save_t * | gb_read_save (const uint8_t *) |
void | gb_free_save (gb_save_t *) |
uint8_t * | gb_create_data () |
void | gb_write_save (uint8_t *, const gb_save_t *) |
Contains the structures and functions for editing GB pokemon save games.
The GB games, Generation 1 & 2 games. These games include Red, Blue, Yellow, Gold, Silver, and Crystal.